Building Agentic AI at MinIO
From shipping Hollywood VFX to optimizing GPUs to orchestrating AI agents.
SIGGRAPH researcher turned engineer—making complex systems fast and intelligent.
Building enterprise-grade AI systems that bridge visual computing with intelligent automation.
Architected multi-agent orchestration system (planner, coder, summarizer) enabling intelligent report generation and complex query processing at scale.
Built AI-driven content generation processing structured and unstructured data—leveraging vision-language models for automated image synthesis, comic generation, and video composition.
Go backend (gRPC/REST), Python AI workers with event-driven processing, React frontend with real-time visualization.
Traditional motion matching is CPU-bound. My research achieved 95% reduction in computation time by parallelizing frame-by-frame calculations on GPU, enabling real-time animation of hundreds of characters simultaneously.
From crafting Hollywood blockbusters to engineering AI systems
Software Engineer
Unreal Engineer
Graphics Engineer
MS Computer Graphics
3D Modeling Artist
7 major film credits as 3D modeling artist at MPC.
Whether you're building the next generation of visual AI or need someone who speaks both artist and engineer—I'd love to chat.